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The Command Chronology will provide a concise review of the highlights in the experiences of the command considered to be of special significance to higher authority of the Marine Corps as a whole. Sometimes a unit would submit a chronology covering the activities undertaken during a redeployment, then submit another command chronology that would cover both the redeployment period and the remainder of the month in which the move was completed.Īs for the content of Command Chronologies, MCO 5750.2 further stated that: In some instances, both the forward component and the rear echelon component of the same unit submitted chronologies covering the same period of time. When an FMF air or ground unit below division, wing or brigade level (such as a portion of a fighter squadron or a battalion from a regiment) was detached from their parent unit for non-training activities, MCO 5750.2 required them to "submit a chronology upon completion of such assignment for enclosure with the chronology of their parent organizations." In practice, however, these chronologies were often filed separately from those submitted by parent organizations. If units were deployed in emergency situations (i.e., combat), their reporting period could be shortened, and this was usually done in monthly increments. Headquarters Battalion, Headquarters, Marine Corps (HQMC) Marine Security Detachments Afloat and Ashore Marine Corps Supply Centers and Activities Marine Corps Air Stations and Facilities (MCAS and MCAF) Marine Corps Mountain Warfare Training Center Marine Corps Schools and Landing Force Development Activity Fleet Marine Force, Pacific and Atlantic (FMF PAC and FMF LANT).During times of peace (non-emergency periods), the following types of units were to submit Command Chronologies on a semi-annual basis: Marine Corps districts, the Marine Air Reserve Training Command, and organized Marine Corps reserve units were required to submit Command Chronologies on an annual basis. The order defined a command chronology as "a documented report to the Commandant of the Marine Corps of the significant events of designated Marine Corps organizations," providing "a periodic summation of its experiences useful in future planning and orientation of new personnel." Time acceleration is available to speed through some of the journey until the battle is joined.On 14 July 1965, the Commandant of the Marine Corps issued Marine Corps Order 5750.2 (MCO 5750.2), which established the reporting requirements for command chronologies. Ships will pick targets and engage according to the orders you have preset… and/or change individual ship orders as the battle develops. Play your scenarios by setting orders for your ships and watch what happens without needing to micro-manage.
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Scenarios can be constructed in minutes and easily edited to achieve the desired results. Some of the available ships were designed, but never historically built. The list of available ships in Fleet Commander is extensive and built to be historically accurate for speed, armor, main gun turrets, torpedo mounts, gun size, ranges and rates of fire. The options are endless and limited only by your imagination. Zoom out and get a big picture view of the developing battle. Immediately switch the view to watch the shells zero in and strike targets inflicting damage based on shell size and armor. Zoom in and watch as the big turrets of the battleships rotate and belch fire and smoke while they hurl their shells towards their targets. See what happens when an Iowa class battleship meets Yamato, or HMS King George V with some County class heavy cruisers take on Bismark and Tirpitz. Design your scenarios based on actual historical battles, or design battles that never happened. Using Google Maps as a backdrop, you can design your battles to take place anywhere in the world. Fleet Commander includes ships from the United States, United Kingdom, Nazi Germany, Italy, France and Japan. Fleet Commander is a totally customizable ‘sandbox’ enabling you to pit any combination of WWII era battleships, battlecruisers, cruisers and destroyers against each other in real-time combat scenarios.